Wednesday, August 24, 2016

Lost Ember



The first teaser for Lost Ember, an upcoming indie game by Mooneye Studios, a small team from Hamburg. I'm waiting for their Kickstarter so I can back them because it looks gorgeous and I want to know what they can do with their ideas. Subscribe to their newsletter over at their site to keep up to date!

Sunday, August 21, 2016

Shadowrun Rat's Nest: Ghost Parasite

Stanley has been depressed lately, seriously so. After consulting with two mages, he finds out that it's because he has some sort of awakened parasite, a spirit that feeds on his negative emotions. The group comes up with several plans to help him: duking it out with the spirit when it comes to feed on him, putting Stanley on a suborbital flight to banish the spirit (spirits can only exist in the Gaiasphere), looking for the spirit's true name to destroy it, putting so much cyberware into Stanley that he's no longer interesting for the spirit and, courtesy of the Technomancer, having him spend a month in the Resonance Realm. Which Stanley wasn't exactly excited about and I got the distinct impression that it was aclose call between that and getting killed by the spirit.

The spirit didn't feed on Stanley that night, so suborbital flight to St. Petersburg it was. While Stanley does some touristy things there, the group does detective work and finds what probably was the first victim of the spirit, at least in Seattle. A ganger living in Puyallup. They go there and search for its true name in a squatted house, admist people so high on Tempo and other drugs they don't even move when the group kicks down the door to the apartment. But they come up wit nothing.

The best scene was when Zach, while waiting in the parking lot for the others, decided that he needed to help a guy with a run-down car. The owner was inside the soup kitchen, getting a meal and Zach opened up the engine hood without asking. He does that, going straight from: I want to help that person! to I'm gonna do it! without actually asking if his help his wanted. He's seventeen, maybe he'll survive long enough to learn. The owner of the car came back and, with Zach obliviously studying the insides of the car's engine, he closed the hood and leaned on it. Fog and Kiki came back just in time to safe Zach from getting a beating or worse.


Some OOC highlights (both by Zach's player):
A McDonald's run solely by drones: MechDonald's
Players find a cat. GM: Do you know anything about cats? Player: Sure, I have Botany as a skill!

Wednesday, August 17, 2016

DMing is a Performance Art

I came across a post written over at Monster Darlings about DMing and how it absolutely is a performance art. Go over there and read it, it brings up a lot of interesting stuff.
Don't Take Away the Player's Turn is another good post there.

Sunday, August 14, 2016

Neverending Nightmares

I love Edward Gorey, so when Steam recommended Neverending Nightmare to me, I was immediately interested. It's not like they mention Gorey, not that I have read it, but it really is heavily inspired by him and his style.

If you are looking for puzzles to solve and fights to win, then this is not your game. If you're into exploring a setting and getting creeped out by artwork and atmosphere, go ahead and buy this. You play as Thomas, an asthmatic boy living in a huge mansion who is plagued by nightmares. Basically, you fall from one nightmare into the next. The artwork does a very good job of creating an oppressive atmosphere, with the edges of the screen always hidden in shadows. Thomas cannot move very fast (well, he can, but then he gets short of breath) and this adds to the atmosphere, too. It's a game about anxiety and depression and there are some really disturbing self-harm scenes, so be warned.

Do take your time with it and pay attention to the details in each screen, everything is wonderfully creepy (those paintings..).

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The only splashes of colour are things you can interact with and blood, used to great effect.
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The stuff of nightmares:
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Wednesday, August 10, 2016

Pokémon Go at the Library

The library doesn’t have ist own Pokéstop, but it has one close by that is reachable from everywhere in the library. So we are going to places lures in it every Wednesyday afternoon for half an hour or one hour and invite people into the library to catch Pokémon. I really would love to get a Pokéstop for the library itself, but right now Niantic has disable that feature.

It’s a really easy, low-maintenance way for us to get people into the library who don’t normally go and to attract attention. I’m very curious if people will come. We’ll do this for at least a month, to give it enough time to go round by word of mouth.

Monday, August 8, 2016

Shadowrun Rat's Nest: Arcology Run

archology

The group did a run to get someone out of the former Renraku Archology, by now a low security prison/social housing project that's pretty much a black box where poor people go in and almost no-one comes out. They had some serious problems and some inspired solutions for them and in the end, they found their target and smuggled him out successfully. By the time they were on their way down, with more than 50 floors to go, morale was not so good because they knew perfectly well that the way down wouldn't be one bit easier than the way up. They had pissed off a lot of people and they had been attracting attention all the way.

Then I told them that there was a mass panic, with people running away from the way they were headed. They ducked into a room and with a drone, they went scouting. It turned out that there had been a fight and security had send four massive drones to break it up. Think Boston Dynamics mule, only bigger and with cattle prods. Normal people would be like: oookay, we're going to lie low. The group was like: holy shit, let's steal those drones!

They spent about 15 minutes (in-game) discussing this and coming up with a plan. By the time they were done, the last drone was on its way into the elevator and their rigger, wearing a chameleon suit, just made it into the elevator with the drone. The rigger isn't very good at her job because she's been a rigger for two weeks or so and she has been driving the group nuts with less than well-thought out plans and actions. But now, she shone, with some help from the group's free spirit. She followed the drone into its garage undetected, rigged it and then activated patrol mode in the floor the rest of the group was waiting. With that, they had basically a get out of jail free-card for the rest of the trip.

This cut the story much shorter than I had planned and I could have gotten them into trouble, for example by letting the professional runner team that was on their trail (but pretty far off) just find them. But I honestly see no reason for that. Their exit may have been a bit anti-climatic, but they came up with a good solution for their problem, they didn't make any mistakes while executing their plan and frankly, it was beautifully done. That should be rewarded. I do love getting my players into trouble, but it would simply have been unfair in that moment.

Wednesday, August 3, 2016

Deadlands: Runaway Train

Cast of characters:

Caleb Jones - ex-soldier and your humble narrator
Thomas Edward Silver - British scientist/monster hunter (??) and greenhorn at getting by in the Wild West
Otto Kaltenbrenner: German scientist and definitely, absolutely sane genius
Ghost: Kaltenbrenner's metal dog
Doctor Frances Grey: physician and by now seasoned adventuress
Kenneth Lake: Southern gentleman and poker player
Dim: lumberjack, very big and not very bright


I wasn’t looking forward to Chicago. Too much military for my taste, makes me feel like a cat in a room full of rocking chairs. Good thing we left quickly. On a train full of scientists, all headed for Dodge City and Hellstrom’s science convention. What could go wrong.

We chaperone our own scientist, Eliah Bailey. He’s a coloured man, but none of his fellow scientist seem to mind, I guess he really is a genius, for no-one to comment. Specially since they have plenty of gossip to share about each other and take plenty of pot-shots at everyone when they can. There’s not much love lost between them all. We got introduced to a couple of them, one of them even had a machine butler, he called him Max. A robot, he says Max is. Whatever he calls it, it’s a damn sight to see.

I was pretty interested in the guy who used to be a Confederate soldier and prisoner of war and says he has been granted his freedom to visit this convention because he impressed people with his inventions. I’d guess he rather traded one of his inventions for his freedom and good for him. There was even a woman scientist and no-one seemed to mind that either. She can probably hold her own against anyone who would mind.

Mr. Bailey had asked Kaltenbrenner to mix some kind of concoction into the engine grease and while Mr. Silver and I kept the engineer busy, he did. There’s a strict rule against tampering with the train, but we quickly learned that Bailey wasn’t the only one who hadn’t paid any attention to that.

But before that, we spent the night standing guard in the baggage coach to keep anyone from sabotaging Mr. Bailey’s inventions. Talked for a bit with Doctor Grey and of course she asked me why I had bowed out of visiting her family. All I could come up with is that it was a private matter. Close enough to the truth, but not really an answer and we both knew that.

I was saved from more questions by a ticking sound and after some searching, we found a bomb. Three sticks of dynamite strapped to an alarm clock, with two minutes to spare. Didn’t fiddle around with it, just threw it off the train. Killed a few sheep, but the train just drove on. We tried to search for a trace of the dynamite with Doc Grey’s dog, but no luck.

I had had a dream, seeing the train burn like a torch and it felt like one of those dreams again. Might have thought that the bomb had been the reason for that. During breakfast, a couple of other scientist revealed that they had tinkered with the train and each invention was designed to make it go faster. Each one on its own would have been fine, but everything together made the train go much too fast. Doc Grey and I were back in the baggage coach and had our hands full trying to keep all the crates in place. Pretty soon it was hard enough not to get crushed by them. The train was close to jumping the rails.

The others tried to remove the inventions from the engine. Hard to do when the train’s going seventy miles per hour. At least one scientist had a helpful idea - mechanical ants, as big as kittens. They clambered up on the engine and shut off the inventions, slowing us down to a safe speed. I really hope that this is what the dream meant.


Chicago was one hell of a ride. When we got off the train, some Pinkerton detectives invited me to accompany them. Thought about running for a second, but when you run, you’ve given up any chance of talking your way out of it. Turns out I didn’t have much talking to do. They took me for Caleb Jones alright. The man was a bit more than met the eye - he has done work for the Pinkertons and not small stuff, the way I read the letter I got. He, or me, is asked to continue that work, by someone who calls themselves The Ghost. I can’t ask what’s exactly my job, so I’m making it up as I go along. Got a Gatling automatic and a armored coat, so that’s a plus. The letter mentioned keeping an eye for for Doctor Grey because she has no idea what she’s getting herself into. I’m pretty sure she has seen plenty.

I just wanted to get out when I turned myself into Caleb Jones. Didn’t think that I’d ever meet someone who knew the guy and if I did - I’ve talked myself out of worse situations, I thought. Might be hard now. Unless I want to just up and run. That’s always an option, but right now I don’t want to and I think I can handle this.

........................................................

During the scramble to get the inventions off the train, Kaltenbrenner tried to send his dog to remove the one attached to the train's wheels. He picks him up and shows him the wheels: 'Do you see that device on the wheels?' And the dog goes 'No.' Next, he suffers a catastrophic failure of his magnetic paws when Kaltenbrenner tries to send him up on the engine's roof. Who's a clever boy? You are, Ghost!